What Does the Future Hold for Gaming?
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What Does the Future Hold for Gaming?
For years, video games have been steadily increasing in popularity. The tendency has only intensified as individuals seek new methods to socialize and stay occupied during the pandemic. Gaming has grown to be larger than the film and sports industries combined. According to a report by industry research firm SuperData, gaming revenue would increase by 12% in 2020, reaching $139.9 billion from $120.1 billion in 2019. In fact, four out of every five persons in the United States have played a video game in the previous six months at one time last year. "It used to be a question of 'what to watch,' but now it's a question of 'whether to watch," wrote venture entrepreneur Matthew Ball. "And the response is becoming increasingly "no, I'm going to play a game." So, where do we go from here? World777 Gaming will only become more mainstream culturally in the future. But what technological advancements are influencing the future of video games, and how will they impact the gaming experience?

Virtual Reality (VR) Gaming

Virtual reality has enticed gamers for decades with the promise of a totally immersive experience. However, technological advancements have been slow to deliver on that promise. "VR has been five minutes away from some kind of breakthrough for nearly eight years," Polygon's Ben Kuchera said last year. VR When compared to the rest of the game business, virtual reality is still a niche market (it accounted for less than half a percent of all gaming sales in 2020). Despite its popularity, it continues to cause concern among many consumers. Kevin Mack, a VR game creator, told Built In in 2020, "Right now we're sort of in this trough of pessimism about VR." "There was a lot of enthusiasm around it in 2015 and 2016, and then the whole globe got butt-hurt when their first-generation VR headset didn't turn into the Holodeck right away." Despite the fact that virtual reality has yet to live up to the expectations, internet companies such as Facebook, Valve, and Sony are working hard to progress the sector, investing significant money in the development of VR technology and games.

some promising developments

On the horizon, there are some promising developments. But first, a few obstacles must be overcome. The cumbersome headsets and hefty pricing, to be specific. Virtual reality headsets typically weigh over a pound and must be secured to the user's face. It's hardly the most pleasant place to be. You sweat profusely, and your vitality is depleted after a half-hour of play. This experience runs counter to the traditional gaming behaviour of spending hours pleasantly sunk into a couch. Will VR hardware be able to thrive if it cannot accord with players' preferences? Most gamers, with the exception of early adopters and tech fanatics, will continue to baulk until firms trim down their VR headsets, eliminate unwieldy connecting wires, and cut pricing.

Virtual and Augmented Reality Gaming

In the summer of 2016, parks and plazas were swarming with Pokémon-hunting smartphone users. Pokémon Go is an augmented reality mobile game in which digital objects — in this case, colourful creatures known as Pokémon — overlay a person's natural range of view. AR The game, which has already sold over $5 billion, was most people's first exposure to augmented reality and is still the technology's largest success story. However, Pokémon Go's long-term success is due in part to its treasured intellectual property. People can spend time with Ash Ketchum and Pikachu in a variety of other games, novels, and movies. The game's blend of virtual and real, the interplay between digital characters and physical locales, is the true secret sauce. That's one of the reasons why AR is catching on faster than VR: people like games that interact with reality rather than removing them from it. "I don't think the entertainment experiences in AR will attempt to be immersive," Mack remarked. "I used to go to specific spots just because there was a Pokémon there when I was playing [Pokémon Go]." And that's a significant societal force." The x-factor that led to the network effect that drove Pokémon Go into a multibillion-dollar sensation was further out into the neighbourhood — rather than deeper within goggles. Its popularity will undoubtedly encourage more gaming firms to try to cash in on the public appetite for games that combine virtual and real-world elements.

Artificial Intelligence in Gaming

Artificial intelligence has long been present in video games, most notably in non-player characters such as Pac-colorful Man's ghosts or Grand Theft Auto's innocent bystanders. NPCs have become increasingly complex in recent years, thanks to game developers. Many NPCs now have behaviour trees coded into them, allowing them to make more sophisticated decisions. In Halo 2, for example, the enemy aliens can work together and coordinate their attacks rather than running into gunfire one by one like they're in a stupid action film. AI   Could we expect to see more advanced AI in commercial games in the future? Experts say it's plausible, but not everyone believes it'll happen anytime soon. "You can try to construct a really fantastic, comprehensive AI system that is about allowing a character behave in all kinds of unexpected ways," Khandaker explained. "However, if there's too much of it, there's no way of knowing which direction the story will go or if it'll be enjoyable." To put it another way, even if we could give NPCs brains of their own and let them run wild in games, the chances are that their autonomy would make the player's experience less enjoyable. A rogue NPC may choose to ignore its obligation to assist the player in progressing to the next level by leading them on a pointless mission.

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